人工智能:一种现代的方法(英文版·第3版) 出版时间:2011年版 内容简介 《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》最权威、最经典的人工智能教材,已被全世界100多个国家的1200多所大学用作教材。《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》的最新版全面而系统地介绍了人工智能的理论和实践,阐述了人工智能领域的核心内容,并深入介绍了各个主要的研究方向。全书仍分为八大部分:第一部分“人工智能”,第二部分“问题求解”,第三部分“知识与推理”,第四部分“规划”,第五部分“不确定知识与推理”,第六部分“学习”,第七部分“通信、感知与行动”,第八部分“结论”。《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》既详细介绍了人工智能的基本概念、思想和算法,还描述了其各个研究方向最前沿的进展,同时收集整理了详实的历史文献与事件。另外,《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》的配套网址为教师和学生提供了大量教学和学习资料。《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》适合于不同层次和领域的研究人员及学生,是高等院校本科生和研究生人工智能课的首选教材,也是相关领域的科研与工程技术人员的重要参考书。 目录 Ⅰ artificial intelligence 1 introduction 1.1what is al? 1.2the foundations of artificial intelligence 1.3the history of artificial intelligence 1.4the state of the art 1.5summary, bibliographical and historical notes, exercises 2 intelligent agents 2.1agents and environments 2.2good behavior: the concept of rationality 2.3the nature of environments 2.4the structure of agents 2.5summary, bibliographical and historical notes, exercises Ⅱ problem-solving 3 solving problems by searching 3.1problem-solving agents 3.2example problems 3.3searching for solutions 3.4uninformed search strategies 3.5informed (heuristic) search strategies 3.6heuristic functions 3.7summary, bibliographical and historical notes, exercises 4 beyond classical search 4.1local search algorithms and optimization problems 4.2local search in continuous spaces 4.3searching with nondeterministic actions 4.4searching with partial observations 4.5online search agents and unknown environments 4.6summary, bibliographical and historical notes, exercises 5 adversarial search 5.1games 5.2optimal decisions in games 5.3alpha-beta pruning 5.4imperfect real-time decisions 5.5stochastic games 5.6partially observable games 5.7state-of-the-art game programs 5.8alternative approaches 5.9summary, bibliographical and historical notes, exercises 6 constraint satisfaction problems 6.1defining constraint satisfaction problems 6.2constraint propagation: inference in csps 6.3backtracking search for csps 6.4local search for csps 6.5the structure of problems 6.6summary, bibliographical and historical notes, exercises Ⅲ knowledge, reasoning, and planning 7 logical agents 7.1knowledge-based agents 7.2the wumpus world 7.3logic 7.4propositional logic: a very simple logic 7.5propositional theorem proving 7.6effective propositional model checking 7.7agents based on propositional logic 7.8summary, bibliographical and historical notes, exercises 8 first-order logic 8.1representation revisited 8.2syntax and semantics of first-order logic 8.3using first-order logic 8.4knowledge engineering in first-order logic 8.5summary, bibliographical and historical notes, exercises 9 inference in first-order logic 9.1propositional vs. first-order inference 9.2unification and lifting 9.3forward chaining 9.4backward chaining 9.5resolution 9.6summary, bibliographical and historical notes, exercises 10 classical planning 10.1 definition of classical planning 10.2 algorithms for planning as state-space search 10.3 planning graphs 10.4 other classical planning approaches 10.5 analysis of planning approaches 10.6 summary, bibliographical and historical notes, exercises 11 planning and acting in the real world 11.1 time, schedules, and resources 11.2 hierarchical planning 11.3 planning and acting in nondeterministic domains 11.4 multiagent planning 11.5 summary, bibliographical and historical notes, exercises 12 knowledge representation 12.1 ontological engineering 12.2 categories and objects 12.3 events 12.4 mental events and mental objects 12.5 reasoning systems for categories 12.6 reasoning with default information 12.7 the intemet shopping world 12.8 summary, bibliographical and historical notes, exercises Ⅳ uncertain knowledge and reasoning 13 quantifying uncertainty 13.1 acting under uncertainty 13.2 basic probability notation 13.3 inference using full joint distributions 13.4 independence 13.5 bayes' rule and its use 13.6 the wumpus world revisited 13.7 summary, bibliographical and historical notes, exercises 14 probabilistic reasoning 14.1 representing knowledge in an uncertain domain 14.2 the semantics of bayesian networks 14.3 efficient representation of conditional distributions 14.4 exact inference in bayesian networks 14.5 approximate inference in bayesian networks 14.6 relational and first-order probability models 14.7 other approaches to uncertain reasoning 14.8 summary, bibliographical and historical notes, exercises 15 probabilistic reasoning over time 15.1 time and uncertainty 15.2 inference in temporal models 15.3 hidden markov models 15.4 kalman filters 15.5 dynamic bayesian networks 15.6 keeping track of many objects 15.7 summary, bibliographical and historical notes, exercises 16 making simple decisions 16.1 combining beliefs and desires under uncertainty 16.2 the basis of utility theory 16.3 utility functions 16.4 multiattribute utility functions 16.5 decision networks 16.6 the value of information 16.7 decision-theoretic expert systems 16.8 summary, bibliographical and historical notes, exercises 17 making complex decisions 17.1 sequential decision problems 17.2 value iteration 17.3 policy iteration 17.4 partially observable mdps 17.5 decisions with multiple agents: game theory 17.6 mechanism design 17.7 summary, bibliographical and historical notes, exercises V learning 18 learning from examples 18.1 forms of learning 18.2 supervised learning 18.3 leaming decision trees 18.4 evaluating and choosing the best hypothesis 18.5 the theory of learning 18.6 regression and classification with linear models 18.7 artificial neural networks 18.8 nonparametric models 18.9 support vector machines 18.10 ensemble learning 18.11 practical machine learning 18.12 summary, bibliographical and historical notes, exercises 19 knowledge in learning 19.1 a logical formulation of learning 19.2 knowledge in learning 19.3 explanation-based learning 19.4 learning using relevance information 19.5 inductive logic programming 19.6 summary, bibliographical and historical notes, exercis 20 learning probabilistic models 20.1 statistical learning 20.2 learning with complete data 20.3 learning with hidden variables: the em algorithm. 20.4 summary, bibliographical and historical notes, exercis 21 reinforcement learning 21. l introduction 21.2 passive reinforcement learning 21.3 active reinforcement learning 21.4 generalization in reinforcement learning 21.5 policy search 21.6 applications of reinforcement learning 21.7 summary, bibliographical and historical notes, exercis VI communicating, perceiving, and acting 22 natural language processing 22.1 language models 22.2 text classification 22.3 information retrieval 22.4 information extraction 22.5 summary, bibliographical and historical notes, exercis 23 natural language for communication 23.1 phrase structure grammars 23.2 syntactic analysis (parsing) 23.3 augmented grammars and semantic interpretation 23.4 machine translation 23.5 speech recognition 23.6 summary, bibliographical and historical notes, exercis 24 perception 24.1 image formation 24.2 early image-processing operations 24.3 object recognition by appearance 24.4 reconstructing the 3d world 24.5 object recognition from structural information 24.6 using vision 24.7 summary, bibliographical and historical notes, exercises 25 robotics 25.1 introduction 25.2 robot hardware 25.3 robotic perception 25.4 planning to move 25.5 planning uncertain movements 25.6 moving 25.7 robotic software architectures 25.8 application domains 25.9 summary, bibliographical and historical notes, exercises VII conclusions 26 philosophical foundations 26.1 weak ai: can machines act intelligently? 26.2 strong ai: can machines really think? 26.3 the ethics and risks of developing artificial intelligence 26.4 summary, bibliographical and historical notes, exercises 27 al: the present and future 27.1 agent components 27.2 agent architectures 27.3 are we going in the right direction? 27.4 what if ai does succeed? a mathematical background a. 1complexity analysis and o0 notation a.2 vectors, matrices, and linear algebra a.3 probability distributions b notes on languages and algorithms b.1defining languages with backus-naur form (bnf) b.2describing algorithms with pseudocode b.3online help bibliography index
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